Logbook · kept in this browser only
Your Logbook
The Logbook counts rounds, not bolts. Your rank climbs with the number of rounds you have played, and the insignia reward trying each stall and setting limits, never holding a big balance. It all lives in this browser; we never see it.
Rank: Apprentice
0 rounds played in all. 30 rounds to Riveter.
Ranks are a record of time spent, not a target. If the next rank is the reason you are still playing, the Logbook has done its job: stop here.
Bolts: 2,500
Bolts have no cash value. They start at 2,500 and below 50 a free refill puts you back to 2,500, any time, with no waiting.
This visit
- Time
- 0 min
- Rounds
- 0
- Change
- 0
Insignia
0 of 15 earned. Five of them are for looking after your own play.
- InsigniaFirst ShiftPlay your first round.
- InsigniaAnvil PlatePlay a round of Anvil Strike.
- InsigniaTwin PlatePlay a round of Twin Forge.
- InsigniaFreight PlatePlay a round of Night Freight.
- InsigniaDuel PlatePlay a hand of Iron Duel.
- InsigniaFlush PlatePlay a hand of High Flush.
- InsigniaHazard PlatePlay a round of Old Hazard.
- InsigniaSteam PlatePlay a hand of Full Steam.
- InsigniaFull YardPlay every stall at least once.
- InsigniaLong HaulPlay 150 rounds in total, across any stalls.
- InsigniaSignalmanSet a visit reminder.
- InsigniaLast CallSet a nightly last call.
- InsigniaLoad LimitSet a round cap or a loss line.
- InsigniaClocked OutChoose Stop for now when a signal check appears.
- InsigniaBreatherPause the games, for any length of time.
By stall
Every round you have played, stall by stall, with what you staked and what came back.
| Stall | Rounds | Bolts staked | Bolts back |
|---|---|---|---|
| Anvil Strike | 0 | 0 | 0 |
| Twin Forge | 0 | 0 | 0 |
| Night Freight | 0 | 0 | 0 |
| Iron Duel | 0 | 0 | 0 |
| High Flush | 0 | 0 | 0 |
| Old Hazard | 0 | 0 | 0 |
| Full Steam | 0 | 0 | 0 |
Start the Logbook again
This clears your bolts, your Logbook and your Safer Play settings from this browser. Your age answer, your storage choice, any pause and your last call stay in place, so clearing cannot be used to get round a pause.