About Night Freight
Night Freight has no fixed lines. The yard is five columns of four cargo spaces, and four trains leave from the left, one from each row. At every junction between columns each train's points switch at random: up a row, straight on, or down a row. So every spin draws four new routes, shown in four colours, and each train pays for matching cargo along its own route, three, four or five in a row from the left.
Junctions are the twist. When two routes pass through the same cargo space, a lamp lights on that space and both trains that crossed there have their wins doubled. A crossing does nothing on its own; it only matters if one of the trains through it carries a winning load.
This is the stall with the widest swing. Most departures bring nothing back; about one in seven returns something, and some of those are large. The signal is the wild and loads in the middle three columns. Our pay plate shows every load at every length.
How a round works
- Choose a stake: 5, 10, 25, 50, 100 or 250 bolts. It is spread over the four trains.
- Press Depart. The yard is loaded and the four routes are drawn, one colour per train.
- Each train pays for three, four or five of the same cargo in a row along its route, from the left. The signal stands in for any cargo.
- Where two routes share a space, a ×2 lamp lights and both of those trains pay double.
- All four trains are added up and settled at once.
Pay plate
Everything below is what comes back for a stake of one bolt; multiply by your stake. The numbers are read from the same file the game uses.
| Cargo | 3 in a row | 4 in a row | 5 in a row |
|---|---|---|---|
| 9.68× | 38.7× | 145.13× | |
| 5.81× | 19.35× | 77.4× | |
| 4.84× | 14.51× | 48.38× | |
| 3.87× | 9.68× | 29.03× | |
| 1.94× | 4.84× | 14.51× | |
| 1.94× | 4.84× | 14.51× | |
| 0.97× | 3.87× | 9.68× | |
| 0.97× | 3.87× | 9.68× |
Fair play
Every result is drawn by your browser's own random number generator at the moment you press the button. Nothing is adjusted for your bolts, your history, the time of day or how long you have played, and the game cannot see who you are. Over a long run every stall returns a little less than it takes, as games of chance do; bolts have no cash value, so nothing real is lost or won.


