Manual 03 · about a 4-minute read
Plan your last call
Choosing a time to stop before you start, and the tools on this site that hold you to it.
Decide before the first round
The best time to decide when to stop is before you start, when nothing is riding on it. Pick a number of rounds or minutes. Twenty minutes and sixty rounds are both fine; the point is that the number was chosen calmly.
Then hand the decision to the site. That way stopping is not a fresh choice you have to make in the middle of a good or bad run.
The tools, and what each is for
A signal check stops the screen at set times and shows your visit so far. Use it if you lose track of time.
A round cap closes the stalls after a set number of rounds in one visit. Use it if rounds slip by quickly, as they do on Iron Duel and Twin Forge.
A loss line closes the stalls once you are a set number of bolts down in one visit. Bolts have no value, but practising a limit is useful anywhere.
Last call closes the yard every night at the time you choose, until six in the morning. Use it if late nights are the problem. It cannot be changed while it is in force.
A pause closes the games for fifteen minutes up to thirty days. Anything from sixty minutes up runs to its end.
When stopping is hard
If you often play past your plan, or you feel you need to play, take that seriously. Set a long pause here, and if gambling with money is part of your life, consider GAMSTOP, which blocks gambling sites and apps licensed in Great Britain.
The National Gambling Helpline, run by GamCare, is free on 0808 8020 133 and open through the night. You do not have to be in crisis to call; talking it through early is what it is for.
Written by the Iron Vesper team. Updated 4 November 2026. For adults aged 18 and over; no real money play on this site.